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Nov 21, 2024 03:51:19 AM
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ROSO Game Guide
Welcome to our Game Guide! These guide(s) were made in order to help you out in your journey through ROSO!
For more information about any item(s) or monster(s) in our server, check out our Game Database
Note: You can hover your mouse over any icon for more details about that item.
This guide was last updated on May 10th, 2023
- Starter Guide
- Equipment
- Gems
- Tundra Path
- Rebirth
- Marriage
- Skills
- Tower of Terror
- In-game Shop
- Guilds
- Player Commands
- Terror Capes
- Pet Orbs
- Raid(s)
- Account IP-Lock
- Eden
- Daily Tasks
- R-Scout
- Decathlon
- Winter Zones
- World Bosses
- Events Square
- Awakening
- Ascendancy(RB5)
- Abaddon
- King of the Hill
- Welcome Back
- Necklace Titles
- Treasure Hunt
- Sacred War
- Demonic World
- PK Rewards
- Vespa's Domain Expansion
- Mounts
- Rage Pass
Sacred War
Sacred War
Sacred War has been revamped to be more suitable for all players! Are you new? An older player? It makes no difference! All players are equal in this sacred war!
Portal
[LOCATION]
You can enter Sacred War via the portal in Shaitan City (934,2795).
We've add the command '/tp sw' to teleport quickly to the portal.
[OPENING TIMES]
TIMES | DURATION |
---|---|
6:30 PM, 12:30 AM, 6:30 AM, 12:30 PM | 30 minutes |
The map will stay open for 30minutes. Once that time has expired, the losing faction will be teleported out and the Winning faction will have the remaining 10minutes to kill the 8x Victory Goddesses.
[ENTRY RESTRICTIONS]
There are a few rules before you're teleported to a faction inside Sacred War.
1.) You cannot be in a party.
2.) You must be Lv45 or higher.
3.) You must have advanced to your second class. (Merchant, Crusader, Champion, Sharpshooter, Cleric, Sealmaster, or Voyager)
4.) You must have a Life and Death Token, available for 15 honor points via the Sacred War Administrator.
5.) You cannot have another character inside the map already.
Once you've abided by the rules, you will then be placed in a random faction (green or red). You will not be able to change your faction until the next Sacred War.
Note1: While the faction you've been assigned to is random, there is a system in place to balance the amount of players on each faction so that one faction does not have a large difference.
Class Balances
To balance this map for everybody to enjoy, all players will have the following stats depending on your class.
Note1: Maximum attack shown in the stats window is the magical damage you will deal towards other players.
Note1: Maximum attack shown in the stats window is the magical damage you will deal towards other players.
Note1: Maximum attack shown in the stats window is the magical damage you will deal towards other players.
[OTHER BALANCES]
1.) Lv150 skills (From Skill NPC & Skill Box) will not work inside the map.
2.) Any skills that deals percentage of hp damage will not have that portion of the damage applied inside the map.
3.) Contem Stones effect will not be applied in the map.
4.) Swing effects will not be applied in the map.
5.) Rage;Force effect will not be applied in the map.
6.) Any skills or items that modifies your stats or the opponents stats will not have their effects applied in the map.
7.) All players in the map will get the Rage/Sage effect regardless if you're wearing rage/sage set, have rage/sage runestone in temp bag, or wearing vip set.
8.) The only portions of Rage/Sage effects that will be applied in the map are the melee/skill stuns.
9.) Fearless/BD/Kylin effects will not be applied in the map.
10.) The following potions will not work inside the map: Bottled Tear of Hydros, Essence of Kara, Grand Potion of Evasion, Immortal Flame, Royal Potion, and Deafening Blast
11.) All players will have the same movement speed in the map, unless you're affected by Defense Tower or you killed a Blue Mystic Shrub.
War Information
Depending on which faction you join, you will spawn on the side of your base.
Green Faction Base | Red Faction Base |
---|---|
[WAR OBJECTIVE]
The main objective of this war is to deal more damage to the opposing faction. This damage can be dealt versus other players or versus their AI controlled members. (Towers, Mobs, Captain). The combined total of all damage dealt is what's being counted.
[DAMAGE CALCULATIONS]
While all damage inside the map is added to your factions total damage, all targets that you deal damage to will add a different percentage of your damage dealt to your factions total damage. Check at the following table for more information.
Target | Percent of damage considered |
---|---|
Captain | 100%1 of your damage dealt is added to faction's total damage |
Tower | 10% of your damage dealt is added to faction's total damage |
Advanced Tower | 30% of your damage dealt is added to faction's total damage |
Devil Tower | 40% of your damage dealt is added to faction's total damage |
Defense Tower | 50% of your damage dealt is added to faction's total damage |
Emissary | 5% of your damage dealt is added to faction's total damage |
Another Player |
If you're a melee class - 40% of your damage dealt is added to faction's total damage If you're a magic class - 45% of your damage dealt is added to faction's total damage |
Note1: This is the starting percentage. As you see below, there are ways to increase the damage your faction deals to the enemies captain.
Use the command '/sacredwar' or '/sw' to bring up the war details. You'll be able to see the amount of players in each faction, the damage each faction has dealt, and how much damage each of your captains are taking.
[OTHER OBJECTIVES]
While dealing more damage than your opponents is the main objective, you can help your faction even more by targeting specific enemy towers. By defeating any of your enemies towers, your faction will be able to deal more damage towards their captain!
Target | Effect |
---|---|
Tower | Defeating will make your opponent's captain take 1% more damage |
Advanced Tower | Defeating will make your opponent's captain take 10% more damage |
Defense Tower | Defeating will make your opponent's captain take 10% more damage |
Devil Tower | Defeating will make your opponent's captain take 15% more damage |
[SPECIAL MOBS]
The following mobs either grant special effects when killed or attack players differently from other mobs.
Mob | Effect |
---|---|
Defense Tower | Slows down player by 50% |
Devil Tower | Takes 100 SP from player and deals damage back to you |
Mob | Effect |
---|---|
Dry Mystic Shrub | Grants player stealth |
Red Mystic Shrub | Increases player defense by 50% for 60secs |
Purple Mystic Shrub | Grants player a continuous healing spring for 30secs |
Blue Mystic Shrub | Increases player movement speed by 20% for 60secs |
[DEATHS INSIDE SACRED WAR]
When you die inside of Sacred War, you will spawn back at your base. If you have a Life and Death Token, one will be taken upon your death.
Players that have just spawned will have a 2-second immunity and will re-gain 50% of their HP and SP.
Note1: This has been added to prevent players from being spawn killed.
[DAMAGE LEADERBOARD]
A leader board for the top 5 damage dealers on each faction will be available to view once 25-minutes of the sacred war has elapsed. Use command '/sw leaderboard' or '/sw lb' to display the leader board.
Note1: The leader board will be available to view until 2-minutes before the next sacred war opening.
Note2: There are NO additional prizes for being in the leader boards. It is simply for bragging rights.
Catchup System
To make sure that both sides have a pretty even chance of winning, the catchup system is in play! This system will only be available to be activated after 10-minutes has passed in the war.
Once 10-minutes has passed, the system will then determine whether one faction has twice the damage of another. If so, the 'Catchup' system will be activated for the faction with the lower damage.
During the activation of this system:
1. The damage added that players deal to the opposing faction while in their base area is 3x. All other damage is the same.
2. Once the 'catching up' faction has reached 90% of the dominate faction's current damage, the system will be disabled for that faction and will be on standby until the condition to activate it happens once again.
Note1: This is NOT damage dealt. This is the amount of damage added to your faction's total damage.
Note2: This system IS NOT intended to instantly make the losing faction able to win. This is to prevent the large damage discrepancies that sometimes occurred in the war. The faction with the lower damage will still have to attack the opponents. This system only helps in cases of defending.
[EXAMPLE]
After 10-minutes of the war, [Green: 25m vs Red: 10m]. The damage players deal thats added to the red faction's total damage will be 3x the amount while defeating the green factions player inside of the red factions catchup area (See image below). This will be activated until the red factions damage reaches 22.5m (90% of Green's 25m).
Note1: In the example above, the 90% is of the initial 25m that Green had when the system turned on for simplicity sake. In actuality, Green will also be dealing damage during this time as well, so the system will use the current Green damage to determine the deactivation threshold.
Rewards
[PARTICIPATION PRIZE]
All players that are inside of the map upon the time limit ending and have dealt enough damage to the opposing faction, will obtain an SW - Participation Box
SW - Participation Box Reward Chances | ||||
---|---|---|---|---|
2-5x Augment Grade Increase 9.346% chance |
1-3x Augment Success Increase 3.738% chance |
100-150x Augment Prevent Decrease Ore 3.738% chance |
3-5x 100 IGS Crystals 7.477% chance |
20-40x 1-Billion Note 8.411% chance |
1x 100-Billion Note 0.748% chance |
1x Contem Stone Bag 5.140% chance |
1x Mini Contem Stone Bag 7.477% chance |
3-8x Great Gem Bag 7.477% chance |
1x Lv1-5 Heavenly Chest 7.009% chance |
5-10x Hydros Fruit 7.009% chance |
1-2x 5,000 Credits Token 7.477% chance |
1x (7-Day)ROSO Energy Card 6.542% chance |
5-7x Exquisite Feed 7.944% chance |
1x +1 Roll Attempt 3.271% chance |
1x Rage Master Gem Chest 0.654% chance |
1x Sage Master Gem Chest 0.654% chance |
1x Upgraded Rage Chest 0.280% chance |
1x Upgraded Sage Chest 0.280% chance |
10-30x +10% EXP Scroll 4.673% chance |
1x Lv5 Great Gem Voucher* 0.654% chance |
Note1: The reward rates are based upon weights, so the exact percentages are not specified. The percentages above were calculated based on the weights and the values were truncated after the first 3 decimal places, so there is no rounding. As such, totaling up all the displayed rates may not exactly be 100%.
Note2: Lv5 Great gem voucher will be sent to your storage box on website so that you may select which great gem you want.
[WINNER PRIZE]
The winning faction of the war will all be reward a SW - Winner Box, as long as you've met the damage requirement. This box includes rare items that are added weekly. Some items have a weekly limit as well.
SW - Winner Box Reward Chances | ||||
---|---|---|---|---|
10-15x Augment Grade Increase 7.109% chance |
3-10x Augment Success Increase 4.739% chance |
500-800x Augment Prevent Decrease Ore 4.265% chance |
10-20x Augment Guarantee Increase Ore 3.318% chance |
10-20x 100 IGS Crystals 4.739% chance |
1-5x 50,000 Credits Token 3.791% chance |
1-3x 100 IMPs Token 1.659% chance |
1x Contem Stone Bag 3.555% chance |
1-2x Mini Contem Stone Bag 3.555% chance |
1-2x 100-Billion Note 4.265% chance |
50-70x 1-Billion Note 7.109% chance |
30-50x Exquisite Feed 4.976% chance |
5-9x Great Gem Bag 3.555% chance |
5-10x Wyvern Shard 4.739% chance |
10-15x Raid Shard 4.739% chance |
3-5x 100 IGS Crystals 8.057% chance |
30-40x Hydros Fruit 4.265% chance |
1x +1 Roll Attempt 4.739% chance |
1x +3 Roll Attempts 2.844% chance |
1x ROSO Rings Chest 1.896% chance |
1x Master Neck 1.896% chance |
1x Upgraded Rage Chest 1.896% chance |
1x Upgraded Sage Chest 1.896% chance |
3-5x Rage Master Gem Chest 1.422% chance |
3-5x Sage Master Gem Chest 1.422% chance |
1x Teddy Swing 2.133% chance |
||||
Weekly Single Limited Items | ||||
Stock | Item | Rate | ||
1x | 1x Custom Apparel Card* | 0.047% chance | ||
1x | 1x Elder Wyvern Summon Scroll | 0.024% chance | ||
1x | 1x Runic Sigil | 0.071% chance | ||
1x | 1x VIP Set Chest | 0.024% chance | ||
Weekly Multi Limited Items | ||||
Stock | Item | Rate | ||
3x | 1x Shattered Sigil | 0.213% chance | ||
3x | 1x Pet Lv Up Card(175) | 0.284% chance | ||
5x | 1x Augment Guarantee Increase | 0.237% chance | ||
5x | 1x Dark Matter Chest | 0.284% chance | ||
5x | 1x 1,000 IMPs Token | 0.237% chance |
Note1: The reward rates are based upon weights, so the exact percentages are not specified. The percentages above were calculated based on the weights and the values were truncated after the first 3 decimal places, so there is no rounding. As such, totaling up all the displayed rates may not exactly be 100%.
Note2: The weekly single limited items will be added back to the pool every week starting Monday at 12AM. If any of these items weren't rewarded to anybody during the previous week, the system will have +1 added to the prize pool for this week. The system will continue to add the item to the pool weekly until 4x are in the pool.
Example: Week 1 - Only 1x Elder Wyvern Scroll is available in the reward pool. If nobody has obtained it that week, in Week 2 there will be 2x Elder Wyvern Scrolls available in the reward pool. This will max out at 4x Elder Wyvern Scrolls available in the reward pool until somebody obtains it.
Note3: The weekly multi limited items will be restocked every week starting Monday at 12AM. If any of these items weren't rewarded to anybody, they will not go over their restock amount.
Example: Week 1 - 5x Augment Guarantee Increase are in the reward pool. If nobody has obtained any of them, the system will "re-stock" it back to 5. It will not "add" 5x into the reward pool. Week 2 will still be 5x Augment Guarantee Increases, not 10x.
Note4: Both of the weekly limited items stock are server-wide. They are not per-person.
Note5: You can use command '/sw weekly' to view what weekly items are available before you open your box.
Note6: If you obtain the 'Custom Apparel Card', it will be delivered to your storage box on our website.
[DISCONNECTION DURING REWARD HANDOUT]
If you were unfortunately disconnected and left the map during the reward handout time, don't fret! You can still claim your rewards via 'Sacred War Administrator - Naya'.
Note1: Players will only be able to redeem until the next Sacred War starts. If you have not redeemed by then, you forfeit your right to the rewards.
Note2: If you've obtained the rewards while inside of the map, you will not be able to redeem them via the NPC. If you cannot find your reward box, check your storage box on our website.
[VICTORY GODDESS]
Once a faction has won, the losing faction will be removed and the winners have the opportunity to kill Victory Goddesses
There will be 8x Victory Goddess that spawn throughout the map for the winners.
Coordinates | Description |
---|---|
215, 494 | Red faction's left spawn area |
407, 490 | Red faction's right spawn area |
305, 393 | Red faction's center lane |
355, 303 | Red - Green faction crossroad right lane |
268, 303 | Green - Red faction crossroad left lane |
307, 211 | Green faction's center lane |
214, 124 | Green faction's left spawn area |
415, 117 | Green faction's right spawn area |
The Victory Goddesses drop the following items